![]() ![]() With the help of fresh-faced Avalanche operatives, Yuffie infiltrates Midgar to retrieve a top-secret, all-powerful Materia. Even though Cloud, Tifa, and Barrett, aren’t the stars of this show, their momentous actions – e.g., the Reactor bombings – still inform Intermission’s story beats. This also helps ground Yuffie and her tight-lipped companion, Sonon, in the larger tale. I always found it nice to overhear pockets of citizens comment on my in-game feats as I completed missions around town. Despite spending most of my time in recycled environments, gossip from nearby NPCs and appearances from familiar faces like Johnny and Chadley made Final Fantasy VII’s world feel alive. ![]() These moments, however, play out like the linear, monster-infested locales from the base game. In between the two major locations, you’ll also traverse meandering passages in never-before-seen factories and junkyards. Yuffie’s two chapters take you back to the Slums and Shinra Headquarters. Intermission’s loop is virtually the same as last year’s Remake: scour visually arresting hub areas for treasure chests, arbitrarily placed Materia orbs, and optional task-givers (with the added benefit of Fort Condor, a new table-top minigame). And even though Intermission’s abbreviated plotline never really lands the mark, it ultimately serves as a strong introduction to a beloved protagonist while hinting at what’s to come in additional Final Fantasy VII content. New supporting characters make brief appearances and help bring the Slums, and the sectors beyond it, to life. Yuffie’s ninjutsu and shuriken-centric abilities are an invigoratingly frenetic addition to Remake’s deep, real-time combat system. In Episode Intermission, Yuffie Kisaragi, self-proclaimed Wutai ninja extraordinaire, finally makes an appropriately pompous entrance and joins the anti-Shinra fray. ![]()
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